[Officially Complete] Enderman Farm

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Re: [Official] Enderman Farm

Postby Dark_Slain » Sun Jan 29, 2017 4:51 pm

Pizzanakin wrote:The pathway there is 2.4 blocks high instead of 1.9, this means it will take longer to travel there. this can easily be fixed by placing the roof slabs half a block lower, so they touch the heads of the players.


^^^^^^^^^^^^^^^^^

Also, the ender pearl disposal doesn't work.
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Re: [Official] Enderman Farm

Postby msbggem » Sun Jan 29, 2017 5:21 pm

Personally, I was going for aesthetics over efficiency, and while I wish you could have appreciated the work of all those who helped yesterday without immediately complaining, I have aleady changed the path height (I litererally changed it while you were standing there Dark) so congrats.

I will check out the disposal later today.
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Re: [Official] Enderman Farm

Postby TheJonLondon » Sun Jan 29, 2017 5:54 pm

msbggem wrote:I wish you could have appreciated the work of all those who helped yesterday without immediately complaining




Pizzanakin wrote:the enderman farm turned out awesome! good work guys! I really like the way how you compacted my idea of having seperate enchanting tables with different levels.


Pizzanakin wrote:the enderman farm turned out awesome! good work guys! I really like the way how you compacted my idea of having seperate enchanting tables with different levels.


Pizzanakin wrote:the enderman farm turned out awesome! good work guys! I really like the way how you compacted my idea of having seperate enchanting tables with different levels.



And its hardly complaining, just giving advice. People just trying to help out.
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Re: [Official] Enderman Farm

Postby msbggem » Sun Jan 29, 2017 6:23 pm

I apologise, I missed pizza's full message, I was reacting to Dark's behavior since the project finished where he suggested slashing his wrists if I didn't change the tunnel. Sorry Pizza, I'm glad you like it.
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Re: [Official] Enderman Farm

Postby Pizzanakin » Mon Jan 30, 2017 9:30 am

np.

aesthetics over efficiency is a choice you're allowed to make, but the path is something that many people use and they would want it to be as fast as possible. else there's not really a point in having the trapdoors there either since you won't gain speed from them.
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Re: [Official] Enderman Farm

Postby msbggem » Mon Jan 30, 2017 2:55 pm

And like I said, it has already been changed
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Re: [Official] Enderman Farm

Postby Dartemis » Thu Feb 02, 2017 10:56 pm

Hey! Thanks for building the Enderman Farm, its super useful! :D

I was wondering about the WG on it. How specific can the WG be placed/removed? Would it be possible for example to have it all WGed apart from one spot for anvil placement/replacement as well another designated spot for placing Shulker Boxes?
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Re: [Official] Enderman Farm

Postby TheJonLondon » Sun Feb 05, 2017 4:26 pm

Dartemis wrote:Hey! Thanks for building the Enderman Farm, its super useful! :D

I was wondering about the WG on it. How specific can the WG be placed/removed? Would it be possible for example to have it all WGed apart from one spot for anvil placement/replacement as well another designated spot for placing Shulker Boxes?


Added spot for shulker boxes + place to donate anvils
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Re: [Officially Complete] Enderman Farm

Postby Pizzanakin » Fri Feb 17, 2017 12:04 am

Image
ehhh
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Re: [Officially Complete] Enderman Farm

Postby msbggem » Fri Feb 17, 2017 12:58 am

Cause the space is 3 blocks so they will occasionally tp there for "safety" after taking damage from the fall. Punch them once to kill them it's fine.
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